3D Printing Fashion
Ellington Bramwell, a Pomona Student studying Media Studies, was inspired by 3D Printers to explore various avenues for producing fashion garments and accessories. After becoming familiar with the printer's software, he produced one pair of sunglasses, earrings, and a belt.
Old School Pencil Sharpener
A Pomona College staff member repaired two old-school pencil sharpeners by 3D printing the missing gears in our lab.
This 3D art project was an initiative of a student who wished to emphasize the importance of human microbiota and the concept of identity and diversity by combining the field of Chemistry with 3D Printing. She used our 3D printer to make country-shaped cookie cutters that were used to cut agar into a map of the world, called a BioMap. Fingerprint samples were then placed around the map to display the growth of the microorganisms.
A student set up a Raspberry Pi 3 Model B+ with OctoPi OS, allowing it to connect to the Snapmaker filament printer to control printing remotely. A camera connected to the Pi enables remote viewing of the printer when using OctoPrint. Smart home devices allow the printer to be turned on and off remotely, and the camera is attached to the printer itself using a 3D-printed mount.
My goal is to eventually learn how to swarm the Tellos while simultaneously taking advantage of their machine-learning capabilities. This goal involves an understanding of UDP networking, Python programming, manually compiling video decoders, and machine learning programming (which I currently know very little of). Currently, I am far enough along to manually connect and send commands through a Python script to an individual Tello that supports SDK 2.0.
In the Know Lab STEAM Outreach
Students working at the In the Know Lab created a curriculum dedicated to K-12 schools around the community of Pomona College. The curriculum assigns missions or tasks that encourage imagination and discovery through the use of programs, and it includes lessons on programming a Tello Drone through DroneBlocks, as well as gathering and measuring data. The programs made include algebra functions to find a slope, trigonometric functions to find curves, and simple measurements of shapes and areas.
The Raspberry Pi Cluster Project used four Raspberry Pis in an attempt to simulate the processes that take place in the data center. The project involves building the cluster with the four Raspberry Pis, installing a Debian OS on each Pi, routing individual Raspberry Pis to enable communication over a network, and verifying that all components (such as the cooling system) work properly. This project is an effort to simulate the data center for educational purposes. For instance, it is being used to test the “Web Monitoring App” project before scaling it up to the actual data center. This allows improvements to be made with minimal risk to the ITS data center.
This web app aims to present ITS data center metrics on a monitor in the ITS workroom, enabling those in the ITS workroom to track changes in the data center. The app will be built with Django (a Python web framework) and hosted on a Raspberry Pi. The metrics will come from sensors that will be placed in the data center and connected to the Raspberry Pi.
Astrophysics in VR
A student and her professor used VR to visualize their findings while researching astrophysics. They used the HTC Vive.
AR in Theater
A Scripps Student, studying Computational Media, was interested in the interaction of art and technology. He created a theater performance using AR. He used our 180 degree cameras to film part of the performance which he then presented through AR.
Merge VR project
A student created her own application for the Merge Cube to help other students learn Spanish. Each side of the cube had different Spanish words that needed to be translated in order to complete each level.
Chemistry Department VR tour
Two HPC students collaborated with the head of the chemistry department to create a VR tour of the department's facilities. The students used our 360 degree camera to film the lab and other facilities of the department, and then edited the content to make it available through VR.
In The Know Lab in VR
This project used 360 cameras to create a VR version of the In The Know Lab, in the hopes of sharing our work with the world. This application was made by first filming videos of students talking about devices in the lab and then using Unity to develop a 3D simulation of the lab.
The VRMime project aims to create an immersive version of Corporeal Mime, a form of theatrical art focused on the study of movements. The goal was to record the creation of a performance piece named the “Still Moving Research,” which all students in the Corporeal Mime class at Pomona need to complete as a term project using the Gear 360 camera. However, upon the Professor’s request to “not disturb the creative energy by introducing a camera,” the project was put on hold.